Getting to the end is all that is required and the rest is just for those who want an extra challenge and more to aim for. The challenges are an excellent example as each level starts out with eight: three that are for specific tasks, three based purely on score, one for completing the level, and one for completing the level without using checkpoints. OlliOlli World’s true depth comes from how it uses its systems to appeal to both types of players. It’s extremely difficult as the window on it is strict and changes depending on the length of the first trick, but it further raises the possible skill ceiling and isn’t vital to progression. Late tricking is exponentially more complex and lets the most skilled skaters do another trick in midair if timed properly. Grab grinds are similar in that they are not too complicated, but useful for those who want to wring every bit of score out of each rail. The new grab and tweak system is easy to perform and adds yet one more system seasoned players can use to boost their score. Roll7 is welcoming more players into OlliOlli’s world with OlliOlli World without forgetting more hardcore players, either. Power pushing takes some of the tedium out of repeatedly pushing, while wallriding adds more traversal options and being able to firecracker down steps means that the game can still require somewhat strict timing for landing, but only in certain areas. Landing no longer requires a button press and hitting the ground mid-spin isn’t fatal, both of which are small tweaks that make the game less punitive. Where World excels past the two prior games is with its combination of minute changes and more substantial additions. Since it carries over those fundamentals, World feels sublime to control as it empowers players to ease into a flow state when racking up high scores.
#Olliolli2 welcome to olliwood review manual#
Timing grinds and landings leads to a better multiplier, as does learning to manual between grinds and augment every trick with a spin or two.
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Tricks are dictated through doing certain movements on the stick as if it were Skate or a Street Fighter game. In its most basic form, World has the same controls as the first two. It’s all ultimately a cosmetic change, but a type of cosmetic change that is more welcoming, imaginative, and memorable as it creates a lively backdrop for the gameplay and meshes with the chill, earworm-heavy soundtrack.Įven though that visual style is almost unrecognizable as an OlliOlii game, World’s controls are where it begins to feel like it earns its namesake. These interspersed words loosely assemble to form some sort of story, but they are primarily there to flesh out the world that Roll7 has taken more time building. This comes through in the game’s main characters, too, as they are all wholesome, encouraging beings that give a small bit of inspiration before and after a run. It’s a hard turn from movie-inspired sets of OlliOlli2: Welcome to Olliwood, but a smart one that gives the whole game a more distinctive personality. These creative beings culminate in each region’s deity, collectively known as the Skate Godz, all of which are eye-catching designs that give context to the five biomes and are embodiments of them.Īll of these artistic choices fill out the world and make it more than just a forgettable setting to kickflip and grind through. And while not the stars of the show, the world is alive with anthropomorphized extras that run the gamut from jacked seagulls to giant smiling trees to little green aliens that just want to dance.
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It’s an eye-catching style that scales remarkably well between stronger hardware like the PlayStation 5 and less powerful systems like the Nintendo Switch. Softer hues match the playful aesthetic that looks like it was heavily inspired by Adventure Time with a hint of Regular Show thrown in for good measure.
#Olliolli2 welcome to olliwood review series#
The new direction is exponentially more unique as the series finally has something that is as different as it is striking.
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RELATED: Interview: How the OlliOlli World Devs Made Their Dream Game Without Crunching
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While the first game went for a familiar, pixelated look and the sequel branched out to a more simplistic, cartoonish design, World takes that to the next level by adding a new dimension and covering everything with smooth, pastel colors. OlliOlli World may not be as immediately recognizable before playing because of its radically different art style. This third OlliOlli game is still spiritually the same board Roll7 has been riding since its debut, but it’s been tightened, freshly painted, upgraded, and waxed to a mirror sheen, making it one of the sturdiest and pleasing decks to ride in the entire extreme sports genre. But then there are sequels like OlliOlli World. Sequels can make the mistake of going bigger just for the sake of it and dilute what was already great or just surround the lean, meaty parts with unnecessary fat.